Explains what level design is and how to use it to make engaging video games.
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Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. He has been practising within the digital medium for over 20 years and currently teaches interaction and digital design at Florida Gulf Coast University, Florida, USA.
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Zustand: New. pp. 240. Artikel-Nr. 383122006
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Zustand: New. 2021. Paperback. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9781350015722
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Paperback. Zustand: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock. Artikel-Nr. __1350015725
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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Zustand: New. Inhaltsverzeichnis1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is . Artikel-Nr. 257093307
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. Artikel-Nr. 9781350015722
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