Game On!: Video Game History from Pong and Pac-man to Mario, Minecraft, and More - Hardcover

Buch 1 von 2: Game On

Hansen, Dustin

 
9781250080950: Game On!: Video Game History from Pong and Pac-man to Mario, Minecraft, and More

Inhaltsangabe

Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.

Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).

Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

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Über die Autorin bzw. den Autor

Dustin Hansen was raised in rural Utah, surrounded by the great outdoors. But even the beautiful mountains couldn’t keep him away from his passion, video games. His love of pixels and controllers led him into a career in video games. He has made titles for everything from a 386 PC to the iPhone, and from the PlayStation One to the Xbox One. Now he’s working on the future, creating Virtual Reality experiences that blend real life with the digital world. Dustin and his family live in rural Utah once again, where he is the current king of the family Mario Kart circuit.

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Game On! Video Game History from Pong and Pac-Man to Mario, Minecraft, and More

By Dustin Hansen

Feiwel and Friends

Copyright © 2016 Dustin Hansen
All rights reserved.
ISBN: 978-1-250-08095-0

Contents

Title Page,
Copyright Notice,
Dedication,
A Living History: To Those That Came Before,
Pong 1972: Game, Set, Match,
Space Invaders 1978: A First Invasion,
Pac-Man 1980: Thank You, Pizza,
Zork 1980: You Are Likely To Be Eaten By A Grue,
Donkey Kong 1981: It's On Like Donkey Kong!,
E.T. The Extra-Terrestrial 1982: Don't Phone Home,
Super Mario Bros. 1985: The Plan, The People, And The Plumber,
The Legend Of Zelda 1986: It's Dangerous To Go Alone! Take This.,
John Madden Football 1988: It's In The Game,
Tetris 1989: Line 'Em All Up,
Sonic The Hedgehog 1991: So Fast, You'll Need A Barf Bag,
Street Fighter II 1991: Hadouken!,
Mortal Kombat 1992: Fatality!: Violence And The Esrb,
Super Mario Kart 1992: An All-Star Cast,
Myst 1993: Get Lost In A Book. Literally.,
Doom 1993: A Planet Full Of Guns,
Tomb Raider 1996: A New Face, A New System, A New Era,
Gran Turismo 1997: Gentlemen, Start Your Engines,
Final Fantasy VII 1997: Not As Final As You Thought,
Half-Life 1998: Welcome To Black Mesa,
Dance Dance Revolution 1999: Step In A New Direction,
Pokémon Yellow 1999: Gotta Catch 'Em All,
The Sims 2000: Plenty Of Room To Expand,
Grand Theft Auto III 2001: Hijacked!,
World Of Warcraft 2004: Wowzers!,
Halo 2 2004: One Down, Fifty Billion To Go,
Guitar Hero 2005: Bring On The Plastic!,
Wii Sports 2006: Tighten Your Shoelaces And Your Wrist Strap,
Portal 2007: The Cake Is A Lie,
Little Big Planet 2008: I'll Play Yours, You Play Mine,
Farmville 2009: E-I-E-I-Oooo,
Angry Birds 2009: Who You Callin' Angry?,
Minecraft 2009: Kick It Up Another Notch!,
Uncharted 2 2009: Armor? I Don't Need No Stinkin' Armor!,
League Of Legends 2009: Ten Million And Counting,
Skylanders 2011: Greetings, Portal Master!,
The Walking Dead 2011: Tell Me A Story?,
Overwatch 2016: On The Shoulders Of Heroes,
The Future: Tomorrow And Beyond,
Acknowledgments,
For Further Information,
About the Author,
Copyright,


CHAPTER 1

A LIVING HISTORY: TO THOSE THAT CAME BEFORE


One of the most interesting things about writing a book about the history of video games is that when it comes to history in general, video games are super young.

I mean, how many other history books can you think of where the original people involved with the topic are still alive? Not to mention, most of them are still innovating and doing new things in the game industry today.

It's cool, when you think about it. Everything is really new. Even Pong is still new enough that if you looked around, you could find a copy, in some format, and check it out today. The game industry is alive and growing, and that is very exciting.

I remember my grandpa John telling me that he loved his career because he was always learning. He was a veterinarian, and new advancements in medicine happened all the time. He had to study to keep up on things. When I was lucky enough to enter the game industry, I discovered the same joy my grandfather had known. Minus the puppies but with way more Left 4 Dead office LAN party breaks, of course.

I started making games in 1997, painting digital football players for a game by Accolade Software called Legends Football 98. I had to paint each frame of the animation by hand, because 3D graphics weren't advanced enough at that point to be of any help. It was pretty cutting-edge stuff at the time, but a short six years later I was making complex 3D digital sculptures of those same football players for Electric Arts' NFL Street. Three years later I was messing around with controllerless systems like the Xbox Kinect, and creating 3D graphics for games on the Nintendo 3DS that actually displayed things in 3D without needing fancy glasses.

And now I'm working with a group of crazy smart innovators at a company called The Void, where we are marrying VR (virtual reality) with real-world locations. The best way I can describe it is that we are building a digital theme park where you not only play a game, you get to be in the game. It's mind-blowingly cool if I do say so myself, and something I never dreamed about when I was touching up 2D sprites of Jerry Rice on my 386 PC in 1997.

The video game industry goes through big changes every year, but even the most advanced, high-tech, innovative ideas stand on the shoulders of games that have come before.

There'd be no Madden NFL if Pong hadn't put the first sports game on a gaming console.

Would we have Grand Theft Auto V without The Legend of Zelda showing us what an open world looked like back in 1986 on the Nintendo Entertainment System?

And Forza Motorsport 6 owes a lot to the racing games of the past. In fact, they paid homage in their promotional commercial in 2015, where they showed their realistic-looking Ford GT zipping through pixelated versions of older games like Gran Trak 10, R.C. Pro-Am, Pole Position, and Ridge Racer, just to name a few. A tagline on the Forza Motorsport website claimed, "Every pixel and line of code ever written has been leading up to this moment."

I couldn't have said it better myself.

The games we play today, as well as the games we will fall in love with tomorrow, promise us hours of enjoyment. Days, weeks, years of fun lie just around the corner, but it is important to take a look back from time to time, to get a better understanding of those that came before.

So, gamer, put on the old time-traveling helmet. Crank the dial back on the Wayback Machine to a time before the Internet. To a time before cell phones and color TVs. Way back to a time before controllers, handheld gaming devices, social media, and even microwave pizza.

Let's go back to the beginning. After all, these are not just the games that influenced the game designers of today and tomorrow. These are the games that shaped us all.

CHAPTER 2

PONG 1972: GAME, SET, MATCH


It wasn't the first game. Not by a long shot.

In fact, Pong wasn't even the first digital tennis game. Some say it wasn't even the most complicated or most advanced, or even the most innovative game of its day.

So why do so many people consider Pong the godfather of video games?

It might be because Pong is just a fun word to say. Go ahead. Say it out loud. You know you want to. I'll wait. Heck, I'll even join you.

Pong. POOOOONG! Pingity-Pong Pongity-Pong.

See, it's fun! And in the end, the game was just as simple as rattling off a bunch of pong nonsense, and that is what made Pong so great. It was easy. The games before Pong were interesting, and innovative, and difficult, and usually could only be played by other computer and software engineers. But Pong didn't need instructions, only cost a quarter to play, and instead of sitting inside a computer lab, the first Pong machine stood in a busy tavern. But I'm getting ahead of myself.

For now, let's rewind a bit and see how Pong came to life.

In the early days of computer games, there was a ton of confusion about who created what first. Part of the problem was that creating games at that time required hardware that cost mountains of cash, and part of it was that people didn't really understand what games were back then.

Although there were...

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ISBN 10:  1250294452 ISBN 13:  9781250294456
Verlag: Square Fish, 2019
Softcover