Verwandte Artikel zu Procedural Generation in Game Design

Procedural Generation in Game Design ISBN 13: 9781138743311

Procedural Generation in Game Design - Hardcover

 
9781138743311: Procedural Generation in Game Design

Inhaltsangabe

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders’ experiences and lessons from award-winning games
  • World’s finest guide for how to begin thinking about procedural design

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Über die Autorin bzw. den Autor

Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

EUR 11,74 für den Versand von Vereinigtes Königreich nach Deutschland

Versandziele, Kosten & Dauer

Weitere beliebte Ausgaben desselben Titels

9781498799195: Procedural Generation in Game Design

Vorgestellte Ausgabe

ISBN 10:  1498799191 ISBN 13:  9781498799195
Verlag: A K Peters/CRC Press, 2017
Softcover

Suchergebnisse für Procedural Generation in Game Design

Beispielbild für diese ISBN

Short, Tanya (Editor)/ Adams, Tarn (Editor)
Verlag: A K Peters Ltd, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Neu Hardcover

Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Hardcover. Zustand: Brand New. 320 pages. 9.50x6.25x1.00 inches. In Stock. Artikel-Nr. __1138743313

Verkäufer kontaktieren

Neu kaufen

EUR 199,25
Währung umrechnen
Versand: EUR 11,74
Von Vereinigtes Königreich nach Deutschland
Versandziele, Kosten & Dauer

Anzahl: 1 verfügbar

In den Warenkorb