Level up your skills with powerful texturing and lighting techniques
Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset.
This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great.
If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
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Lee Lanier is a professional computer animator, visual-effects artist, and director based in Boulder City, Nevada. He's worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.
Fine-Tune Your Style with Powerful Texturing and Lighting Techniques
Add more realism to your 3D scene. You'll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You'll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow.
Industry veteran Lee Lanier provides expert, real-world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating.
Visit www.sybex.com/go/advancedmaya for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.
Fine-Tune Your Style with Powerful Texturing and Lighting Techniques
Add more realism to your 3D scene. You'll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You'll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow.
Industry veteran Lee Lanier provides expert, real-world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating.
Visit www.sybex.com/go/advancedmaya for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.
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