A solid foundation for improving your drawing skills
Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists.
If you are eager to learn how to draw, then this book is a must read.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Wei Xu, PhD, teaches game programming and production, 3D math, and life drawing at the Art Institute of California―San Diego. He also teaches iOS game programming and drawing classes at University of California San Diego Extension. He is cofounder of Geomy Entertainment, LLC, a game-consulting firm. Xu was previously a lead engineer at Sony Computer Entertainment America for game technology R&D and a senior CG software engineer at Schlumberger Austin Technology Center.
Use Basic Math to Become a Better 3D Artist
Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.
Find out how math can help you draw
Master the six techniques of the Angle-Based Constructive (ABC) method
Learn how to see, including how to extract shapes from a scene
Review basic CG concepts, principles, shapes, and structures
Discover hidden patterns, draw simple objects, and assemble them
Learn advanced techniques, such as how to use curved shapes and shadow maps
Draw the human body―find several tricks to make the job easier
Explore the tradeoffs between accuracy and speed
Use Basic Math to Become a Better 3D Artist
Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.
Find out how math can help you draw
Master the six techniques of the Angle-Based Constructive (ABC) method
Learn how to see, including how to extract shapes from a scene
Review basic CG concepts, principles, shapes, and structures
Discover hidden patterns, draw simple objects, and assemble them
Learn advanced techniques, such as how to use curved shapes and shadow maps
Draw the human body—find several tricks to make the job easier
Explore the tradeoffs between accuracy and speed
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. FW-9781118176504
Anzahl: 15 verfügbar
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. pp. 224. Artikel-Nr. 38585162
Anzahl: 3 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Artikel-Nr. ria9781118176504_new
Anzahl: Mehr als 20 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 1st edition. 224 pages. 9.25x7.50x0.50 inches. In Stock. Artikel-Nr. x-1118176502
Anzahl: 2 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Num Pages: 224 pages, Illustrations. BIC Classification: AFF; AGZ; UG. Category: (P) Professional & Vocational. Dimension: 233 x 189 x 10. Weight in Grams: 458. . 2012. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781118176504
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and. Artikel-Nr. 595347943
Anzahl: Mehr als 20 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Use Basic Math to Become a Better 3D Artist. Artikel-Nr. 9781118176504
Anzahl: 2 verfügbar