Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Artikel-Nr. 408463145
Anzahl: 3 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. L2-9781041328391
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Can. Artikel-Nr. 3004876690
Anzahl: Mehr als 20 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you're a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood. Artikel-Nr. 9781041328391
Anzahl: 2 verfügbar