The Fundamentals of C/C++ Game Programming: Using Target-based Development - Softcover

Beuken, Brian

 
9781032863801: The Fundamentals of C/C++ Game Programming: Using Target-based Development

Inhaltsangabe

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

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Über die Autorin bzw. den Autor

Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

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9781032864723: The Fundamentals of C/C++ Game Programming: Using Target-based Development

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ISBN 10:  1032864729 ISBN 13:  9781032864723
Verlag: CRC Press, 2025
Hardcover