College eSports: What You Need to Know - Softcover

Shelton, Dr. Brett E.; Haskell, Dr. Chris

 
9780990386544: College eSports: What You Need to Know

Inhaltsangabe

Chris and Brett are always being asked, “How did you put your varsity eSports team together? What kind of advice can you give me at my university? What organizational structure do you use?” This book is an attempt at describing what we did and how we did it. It is specifically meant to be read as a conversation where you, the reader, is ease-dropping on our conversation. We did not want it to be a textbook in a traditional sense, rather, something that you can use to expand your own attempts at considering the college eSports landscape and what your university might do to create a program. We wish you the best in your efforts to navigate this crazy space of eSports!

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Über die Autorin bzw. den Autor

Brett E. Shelton earned his PhD from the University of Washington in Curriculum and Instruction, and holds additional degrees in engineering from Arizona State University and the University of Idaho. He is the Department Head and Professor of Educational Technology at Boise State, and is the co-Director and General Manager of the Boise State Varsity eSports Program. He has researched games and learning for 20 years, which makes it remarkable that he is a horrible Fortnite player. Dr. Shelton’s special skills and abilities include creating meaningful technology-based data visualizations, and quoting lines from Seinfeld and The Big Lebowski.   Chris Haskell plays video games for a living, or at least that’s what his friends think. Dr. Haskell is the Director and Head Coach of the Varsity eSports Program at Boise State University, where he earned his EdD. As Associate Professor in the Department of Educational Technology, Chris’ research focuses on the impact of video games, virtual worlds, social media, and digital culture. He has published several books and has given dozens of keynote addresses. His special skills and abilities include creating unique and transformative learning environments for use in the classroom, collecting full-size arcade games from the ‘80s, and getting Brett to say “yes” to his requests.

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