THE LYRIC STORY OF THE NET GENERATION—GROWING UP AND COMING OF AGE ON THE INTERNET The Internet is everywhere now, but Ray Valentine saw it first explode. CIRCUITS OF THE WIND is the story of Ray's quest to find himself as he grows up wandering the computer underground—the wild, global outback that existed before the net went mainstream. How else does an end-of-century slacker reach out to the world from Sohola, that northern state that's a little more Midwest than it is New England? The net holds the key to what he's after—but even as he pioneers this virtual world, the veneer of his real life begins to crack. In VOLUME THREE of the CIRCUITS OF THE WIND trilogy, Ray gets a data entry job with an outbound line just so he can live constantly, and secretly, on the net—and after he succeeds in business without really trying, he finds even more excitement and success as an online correspondent in the booming Web of the dot-com Nineties. He's living on the net, feeding off the very pulse of it, but it's still not what he's after—his entire life of wandering online seems to be a total waste. Or is it?
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MICHAEL STUTZ coined the phrase "net generation" while working as a reporter for Wired News—and in the early 1990s kicked off the Wikipedia era by being the first to take "open source" beyond software. He lives in Space Age Central, the former home of the NASA rocket scientist who planned the Apollo Project.
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