Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology.
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The Author: Torill Elvira Mortensen is an Associate Professor in the Media Department of Volda University College in Norway and completed her Ph.D. on text-based multi-player games. A founding member of Gamestudies.org (the first peer-reviewed journal on digital games), she is on the board of the Digital Games Research Association (DiGRA), and has published regularly on game studies since 1996. Mortensen is an active gamer, a long-term blogger, teaches public relations and media theory, and studies user relations to new media, mainly through social networking technologies like weblogs and multi-user games.
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Taschenbuch. Zustand: Neu. Neuware -Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology. 186 pp. Englisch. Artikel-Nr. 9780820497006
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology. Artikel-Nr. 9780820497006
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