A philosophical reading of video gaming that focuses on what it means to be a player.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Jonathan Boulter is associate professor of English at Western University. He is the author of Interpreting Narrative in the Novels of Samuel Beckett; Beckett: A Guide for the Perplexed; and Melancholy and the Archive.
In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity.<i> Parables of the Posthuman </i>approaches the direct experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? Author Jonathan Boulter finds points of departure in phenomenology and psychoanalysis to analyze the experience of particular role-playing video games, including<i> Fallout 3, Half-Life 2, BioShock, Crysis 2,</i> and <i>Metal Gear Solid 4.</i>
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Artikel-Nr. ria9780814334881_new
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. GB-9780814334881
Anzahl: 1 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 188 pages. 8.75x6.00x0.50 inches. In Stock. Artikel-Nr. x-0814334881
Anzahl: 2 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman , Jonathan Boulter addresses this gap by analysing video games and the player experience philosophically. Series: Contemporary Approaches to Film and Media Series. Num Pages: 188 pages. BIC Classification: HPS; JFCA; UGG. Category: (G) General (US: Trade). Dimension: 229 x 152 x 15. Weight in Grams: 525. . 2015. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780814334881
Anzahl: 1 verfügbar
Anbieter: Speedyhen, Hertfordshire, Vereinigtes Königreich
Zustand: NEW. Artikel-Nr. NW9780814334881
Anzahl: 1 verfügbar
Anbieter: moluna, Greven, Deutschland
Kartoniert / Broschiert. Zustand: New. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman, Jonathan Boulter addresses this gap by analysing video g. Artikel-Nr. 447086202
Anzahl: 1 verfügbar
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity.Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman-the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means-and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume. Artikel-Nr. 25484080/2
Anzahl: 1 verfügbar