William Duncan, the rebel daybreaker, and his lover, Panthea Snick, set out to reveal the dark secrets of Dayworld and the formula for long life and to end the repressive hegemony.
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William St. George Duncan successfully takes over his grandfather's secret organization and uses it to start a rebellion against the world government. As a political statement, he allows himself to be captured and put on trial--and then creates a new persona to escape the consequences. In this last installment of the Dayworld trilogy, the novelty of the guiding SF conceit (that overpopulation is controlled by allowing only one-seventh of the people out of stasis at any one time) has grown threadbare--as has, perhaps, Farmer's own enthusiasm. The conflicts here are developed without inspiration; the conquerors earn their victory chiefly because of the opposition's bumbling. Plot elements combine without achieving momentum, as if Farmer had strung together a series of short escapades.
Copyright 1990 Reed Business Information, Inc.
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