This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K-8 classrooms.
Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. Each chapter of this popular text incorporates elements of connected learning-a type of learning that draws on students' interests that teachers can capitalize on when using STEAM to address real-world problems.
This updated and expanded edition is essential reading for teachers who want to keep pace with fast-moving technological advancements and honor their students' interests and cultures. The authors provide updated problem-solving scenarios to assist with STEAM curriculum design; additional information on AI-powered tools, with guidance for effective implementation; attention to current topics in science such as climate change, cybersecurity, and the ethical implications of AI; and lesson plans and activities to enhance the guide's practical application in today's classrooms.
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Cassie F. Quigley is a professor of science education at the University of Pittsburgh. Danielle Herro is a professor of learning sciences at Clemson University.
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Taschenbuch. Zustand: Neu. An Educator's Guide to Steam | Engaging Students Using Real-World Problems in the Digital Age | Cassie F Quigley (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | Teachers College Press | EAN 9780807787748 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu. Artikel-Nr. 133709782
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