"This essential guide shows readers developmentally appropriate and equitable approaches to deliver important STEAM skills to young children in ways that are both impactful and fun." -Julie Dobrow, Tufts University
Early childhood educators know the benefits of young children exploring STEAM (science, technology, engineering, arts, math), but many products and apps on the market are cost-prohibitive, confusing, and not playful or developmentally appropriate. Playful STEAM Learning in the Early Years addresses these barriers head-on, sharing practical approaches for introducing STEAM that are simple to implement and engaging for both children and adults. The authors provide evidence-based, hands-on strategies as well as a practical framework to effectively integrate STEAM learning in the early grades (pre-K to 3rd grade).
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Amanda Sullivan is a senior researcher at the National Girls Collaborative Project (NGCP) and co-creator of the ScratchJr Coding Cards: Creative Coding Activities. Amanda Strawhacker is the STEAM coordinator at Schechter Boston school in Massachusetts and has contributed to the development of commercially available educational STEAM products.
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