This Handbook presents the latest thinking and current examples of design research in education. Design-based research involves introducing innovations into real-world practices (as opposed to constrained laboratory contexts) and examining the impact of those designs on the learning process. Designed prototype applications (e.g., instructional methods, software or materials) and the research findings are then cycled back into the next iteration of the design innovation in order to build evidence of the particular theories being researched, and to positively impact practice and the diffusion of the innovation.
The Handbook of Design Research Methods in Education-- the defining book for the field -- fills a need in how to conduct design research by those doing so right now. The chapters represent a broad array of interpretations and examples of how today’s design researchers conceptualize this emergent methodology across areas as diverse as educational leadership, diffusion of innovations, complexity theory, and curriculum research.
This volume is designed as a guide for doctoral students, early career researchers and cross-over researchers from fields outside of education interested in supporting innovation in educational settings through conducting design research.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anthony E. Kelly is Professor of Educational Psychology, College of Education and Human Development at George Mason University, and former program officer at the U.S. National Science Foundation.
Richard A. Lesh is the Rudy Professor of Learning Sciences and Chair of Learning Sciences at Indiana University.
John Y. Baek is the Manager of the Center for Advancement of Informal Science Education, and former faculty member at George Mason University.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.