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3-D Audio Using Loudspeakers: 444 (The Springer International Series in Engineering and Computer Science) - Hardcover

 
9780792381563: 3-D Audio Using Loudspeakers: 444 (The Springer International Series in Engineering and Computer Science)

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3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment.
3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones.
3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.

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3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment.
3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones.
3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.

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Gardner, William G.
Verlag: Springer, 1998
ISBN 10: 0792381564 ISBN 13: 9780792381563
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Buch. Zustand: Neu. Neuware -3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment.3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones.3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 172 pp. Englisch. Artikel-Nr. 9780792381563

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ISBN 10: 0792381564 ISBN 13: 9780792381563
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - 3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment. 3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones. 3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field. Artikel-Nr. 9780792381563

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Gardner, William G.
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ISBN 10: 0792381564 ISBN 13: 9780792381563
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Zustand: New. Deals with 3-D audio systems implemented using a pair of conventional loudspeakers. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Series: The Springer International Series in Engineering and Computer Science. Num Pages: 154 pages, biography. BIC Classification: PHDS; TJ. Category: (P) Professional & Vocational; (XV) Technical / Manuals. Dimension: 234 x 156 x 11. Weight in Grams: 930. . 1998. Hardback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780792381563

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