Maya: Secrets of the Pros - Softcover

Kundert-Gibbs, John Leeland; Etc.

 
9780782140552: Maya: Secrets of the Pros

Inhaltsangabe

Alias/Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects in movies such as "Lord of the Rings". This full-color title offers real-world insights from professional Maya animators that are designed to both inform the reader's work and inspire new projects and techniques.

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Über die Autorin bzw. den Autor

John Kundert--Gibbs is director of the Master of Fine Arts in Computing program at Clemson University. Author of a number of publications on Maya, computer graphics, and dramatic literature, he directs students in producing animated shorts, creates effects for live action projects, and designs electronic media for theatrical productions. The book's contributing authors have a wide variety of experience producing animated shorts and features.

Von der hinteren Coverseite

In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they ve learned using Maya in the CG trenches.

Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

Whether you re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:

  • Preparation techniques for modeling and animation
  • Improving motion capture and lip synching
  • Creating crowd scenes from a small number of base models
  • Controlling dynamics in plot-driven sequences
  • Developing massively complex particle systems for film effects, such as those in The Perfect Storm
  • Modeling subdivision surfaces
  • Creating a GUI animation set-up for animators
  • Using effective natural lighting
  • Writing software for a multi-platform renderfarm

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