* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion
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Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.
Gain the skills that will get you into game design
Bring fantasy creatures and settings to life, and launch a lucrative career
There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.
Discover how to
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Zustand: New. Suitable for readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software. It covers topics such as working with 3D coordinates, keyframing, NURBS modeling, and lighting. Num Pages: 399 pages, Illustrations. BIC Classification: UDX. Category: (P) Professional & Vocational. Dimension: 231 x 189 x 29. Weight in Grams: 620. . 2005. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780764587894
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