"When it comes to inventing new worlds, he's as skilled as J.R.R. Tolkien and Frank Herbert." -Christopher Paolini, bestselling author of Eragon.
Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.
And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?
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Tad Williams has held more jobs than any sane person should admit to—singing in a band, selling shoes, managing a financial institution, throwing newspapers, and designing military manuals, to name just a few. He also hosted a syndicated radio show for ten years, worked in theater and television production, taught both grade-school and college classes, and worked in multimedia for a major computer firm. He is cofounder of an interactive television company, and is currently writing comic books and film and television scripts as well. Tad and his family live in London and the San Francisco Bay Area. You can find Tad Williams at tadwilliams.com.
Something hammered Ferras Vansen hard in the back and knocked him forward so that he spilled Jasper and several of the warders like skittles. Vansen lost his spear and was feeling for it when something grabbed his collar and wrenched him another few paces across the stony cavern floor.
"What . . . ?" He struggled to his knees, but before he could turn to see what had grabbed him, a nightmare shape lurched out of a dark place along the wall, a glowing obscenity that Vansen could not even under¬stand, twice as big as a cart horse and with more legs than anything that large should have.
"Perin's Hammer!" he shouted in sudden fright, shoving himself up¬right and stumbling backward from the huge creature so quickly that he lost his balance and fell down again. All around him the Funderlings were also retreating, howling in dismay and amazement.
It was a monstrous spider or insect, something Vansen could not rec¬ognize and would not be able to see at all except for its own green-blue glow. It lumbered toward them with frightening speed, its armored body making a noise like the creaking of bellows-leather; when he saw it whole, he wished he hadn't. The indistinct outline had not only spiderish legs but claws like a crab's and some kind of huge tail swaying above its broad back.
"Have you fire?" a voice said from behind him. "They fear it a little. I chased one away with a torch, but that has long burned away."
Vansen put a large, round stone between himself and the creature, then took a swift glance backward. The light from his coral lamp fell onto a strange, long-jawed, bearded face-the Qar scout, Spelter. "No fire," Vansen said. "Where is the rest of your company?"
"Dead or lost." Spelter spoke the language surprisingly well-one of the reasons he'd been chosen to travel with the Funderlings, no doubt. "We were separated hours ago when the first of these things came out of a tunnel and took the leader and two of the others. Crushed them with its claws. The rest scattered. I tried to get back to Ancestor's Place, to our temple-camp, but found this thing between me and the way back."
"That was you who grabbed me, then?"
"Yes. I heard your voices coming. I did not know exactly where it was waiting, and I was afraid to call because it hunted me, too."
The creaking, whistling monster abruptly tried to clamber up onto the boulder that shielded Vansen and the drow; the monster's scent, musty and slightly fishy, filled Vansen's nostrils. Its huge claws clacked above their heads as he and Spelter scrambled backward. Vansen thought for a moment that they might be able to make a run for the passage that had led them to the chamber, but the creature backed down off the rock and began making its slow way around the wide boulder again, searching almost blindly. Then it lurched forward again, astonishingly fast, this time scraping around the side of the rock where Vansen couldn't see it; an instant later it scuttled back with a screeching Funderling warder in its claw. The little man struggled helplessly, and although his comrades stabbed at the monster with their heavy spears, the blows could not pen¬etrate the thing's armor. The Funderling was pulled into the dark region at the front of the head. Vansen heard a hideous crunching noise, and the screaming abruptly stopped.
Sledge Jasper had managed to climb up on top of the boulder, where he was stabbing almost dementedly at the creature. It spread its claws and lifted its front section onto the rock, then the long, lumpy tail quivered as if in preparation for a strike. Vansen jumped up and caught at Jasper's clothing, yanking backward so that the Funderling fell on top of him only inches ahead of a swipe from the deadly tail. Vansen could smell the venom, a sour, hard smell like hot metal. Some of it spattered onto Sledge Jasper, who screamed and began writhing on the floor as if he'd been burned. The Qar, Spelter, leaped to help him.
Vansen stood. "
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Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Good. Thousands of years ago the gods fought and fell in the deeps beneath what is now Southmarch Castle, then were banished into eternal sleep. Now at least one of them is stirring again, dreaming of vengeance against humankind. Southmarch haunts the dreams of men as well as gods. Royal twins Barrick and Briony Eddon, the heirs of Southmarch's ruling family, are hurrying back home as well: Barrick now carries the heritage of the immortal Qar inside him, and Briony has a small army at her back and a fiery determination to recover her father's throne and revenge herself on the usurpers. The cruel and powerful southern ruler known as the Autarch of Xis wants the power of the gods for his own, a power he can only gain if he conquers Southmarch. And nobody knows what the Qar want, only that the mysterious fairy - folk are prepared to die for it -- or to kill every living thing in Southmarch Castle and in all the lands around. It will come to an apocalyptic conclusion on Midsummer Night, when the spirits of the haunted past and the desperate struggles of the present come together in one great final battle. Many will die. Many more will be transformed out of all recognition, and the world will be forever changed. Artikel-Nr. 00107984399
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Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Unknown. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G0756407656I3N00
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Anbieter: medimops, Berlin, Deutschland
Zustand: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. Artikel-Nr. M00756407656-G
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