Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)

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9780735618213: Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.

Learn how to:

  • Use the GraphEdit design tool to rapidly prototype applications
  • Write your own source, transform, and renderer filters
  • Capture audio and video from Webcams, digital video cameras, and TV tuners
  • Compress digital video streams onto disk
  • Place clips and tracks on a timeline with DirectShow Editing Services
  • Merge multiple video streams with the Video Mixing Renderer (VMR)
  • Synchronize audio and video
  • Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
  • Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
  • Extend DirectShow with AVIs and Windows Media Format

CD inside Includes reusable media and code samples

CD features:

  • Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
  • Music, a movie short, and other video and audio samples
  • All the book’s programs and code

A Note Regarding the CD or DVD

The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to

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About the Author:

Mark Pesce has been an engineer for nearly a quarter of a century and is the coinventor of VRML and the author of numerous books, including VRML: Browsing and Building Cyberspace, and The Playful World: How Technology Is Transforming Our Imagination.

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