Magical Mathematics: The Mathematical Ideas that Animate Great Magic Tricks - Hardcover

Diaconis, Persi; Graham, Ron; Gardner, Martin

 
9780691151649: Magical Mathematics: The Mathematical Ideas that Animate Great Magic Tricks

Inhaltsangabe

Magical Mathematics reveals the secrets of amazing, fun-to-perform card tricks - and the profound mathematical ideas behind them - that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath principle - a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem.

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Über die Autorin bzw. den Autor

Persi Diaconis is professor of mathematics and statistics at Stanford University, and a former professional magician. Ron Graham (1935–2020) was professor of mathematics and computer science at the University of California, San Diego, and a former professional juggler.

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"Finally a book that celebrates the math involved in magic. This is quite simply the most brilliant book ever written on this mind-blowing, highly secretive field."--David Blaine, illusionist

"A remarkably appealing concoction of conjuring, invention, education, science, homage, and memoir--it is like no other book in the long history of magic."--Ricky Jay, author, actor, and one of the world's best sleight-of-hand artists

"A truly stunning exposition by two masters in the field. Diaconis and Graham trace the fascinating relationship between mathematics and magic, which goes back at least eight hundred years. Nothing like this has been published before.Magical Mathematics is a huge contribution both to magic and mathematics."--Colm Mulcahy, author ofCard Colm, an online column hosted by the Mathematical Association of America

"Magical Mathematics is a truly magical book, containing ample amounts of mathematics and magic that will amaze and amuse. Diaconis and Graham are both first-rate mathematicians and performers, and offer insights and ideas that could not have been expressed by anyone else. This book is destined to be a classic on the subject."--Arthur Benjamin, coauthor ofSecrets of Mental Math: The Mathemagician's Guide to Lightning Calculation and Amazing Math Tricks

"This is a wonderful book, unique and engaging. Diaconis and Graham manage to convey the awe and marvels of mathematics, and of magic tricks, especially those that depend fundamentally on mathematical ideas. They range over many delicious topics, giving us an enchanting personal view of the history and practice of magic, of mathematics, and of the fascinating connection between the two cultures.Magical Mathematics will have an utterly devoted readership."--Barry Mazur, author ofImagining Numbers: (particularly the square root of minus fifteen)

"Magical Mathematics is a wonder to behold. It instantly seduces the reader with goodies new and old, and is just as perfect for long-term study. There are also surprises for those well familiar with the magical realm."--Robert E. Neale, magician

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Magical Mathematics

THE MATHEMATICAL IDEAS THAT ANIMATE GREAT MAGIC TRICKSBy Persi Diaconis Ron Graham

PRINCETON UNIVERSITY PRESS

Copyright © 2012 Princeton University Press
All right reserved.

ISBN: 978-0-691-15164-9

Contents

Foreword.........................................................ixPreface..........................................................xi1 MATHEMATICS IN THE AIR........................................12 IN CYCLES.....................................................173 Is This stuff Actually Good For Anything?.....................304 UNIVERSAL CYCLES..............................................476 NEAT SHUFFLES.................................................847 THE OLDEST MATHEMATICAL ENTERTAINMENT?........................1038 MAGIC IN THE BOOK OF CHANGES..................................1199 WHAT GOES UP MUST COME DOWN...................................13711 GOING FURTHER.................................................22012 ON SECRETS....................................................225Notes............................................................231Index............................................................239

Chapter One

MATHEMATICS IN THE AIR

Most mathematical tricks make for poor magic and in fact have very little mathematics in them. The phrase "mathematical card trick" conjures up visions of endless dealing into piles and audience members wondering how long they will have to sit politely. Our charge is to present entertaining tricks that are easy to perform and yet have interesting mathematics inside them. We cannot do this without your help. To get started, please go find four playing cards. They can be any four cards, all different or the four aces. It doesn't matter. Let us begin by performing the trick for you. Since we can do it without being present, you'll be able to do it for a friend on the phone. After practicing, try calling your kid brother or your mom and perform the following.

Have a look at the bottom card of the packet. That's your card and you have to remember it.

Next, the cards are going to be mixed by some simple instructions. Put the top card on the bottom of the packet. Turn the current top card face-up and place it back on top.

Now, give the packet a cut. It doesn't matter how many cards you cut from top to bottom: one, two, three, or four (which is the same as none). Next, spread off the top two cards, keeping them together, and turn them over, placing them back on top.

Cut the cards at random again and then turn the top two over. Give them another cut and turn two over.

Give them a final cut. This cutting and turning has mixed the cards in a random fashion. There is no way anyone can know the order. Remember the name of your card! We're going to find it together.

Turn the top card over (if it's face-down, turn it face-up; if it's face-up, turn it face-down). Put this card on the bottom of the packet.

Put the current top card on the bottom of the packet without turning it over. Finally, turn the top card over and place it back on top.

Now, we're done. Name your card. Spread out the packet of four. You'll find three cards facing one way and your card facing the opposite way!

When we perform this trick with a live audience in the same room, we try to work it on a man with a tie or a woman with a scarf. We give him or her the four cards with instructions to shuffle, peek at the bottom card, and follow the instructions above until he or she has cut and turned over two a few times. We then ask our subject to put the four cards behind his or her back. The rest of the instructions are carried out with the cards concealed this way. When the cutting and turning phase is finished, we stare intently at the person's midsection in giving the final two steps of instructions as if we were looking through our subject. Before the final line of instruction we reach over and move the tie or scarf as if it were blocking our view. We have him or her name the card before bringing out the packet.

We have used this trick for an audience of a hundred high school students—each student received a packet of four cards, and the trick was worked simultaneously for all of them. It's a charming trick and really seems to surprise people.

Okay. How does it work? Let's start by making that your problem: How does it work? You'll find it curiously difficult to give a clear explanation. In twenty years of teaching, asking students to try to explain this trick, we have yet to have anyone give a truly clear story. The plan is to lead you through this in stages (it has some math in it). The solution comes later in this chapter. Before proceeding, let's generalize.

The trick is known as Baby Hummer in magic circles. It was invented by magician Charles Hudson as a variation on an original trick by a truly eccentric genius named Bob Hummer. We'll learn a lot more about Hummer as we go along. Here is his original use of the principle we're trying to explain.

Take any ten cards. Have them all face-down and hold them as if you were about to deal in a card game. Go through the following procedure, which mixes the cards face-up and face-down: Spread the top two cards off and turn them over, placing them back on top. Give the cards a straight cut (see figure 6). Repeat this "turn two and cut at random" procedure as often as you like. The cards will be in an unpredictable mess. To find the order in the mess, proceed as follows: Go through the packet, reversing every second card (the cards in positions 2, 4, 6, 8, and 10). You will find exactly five cards face-up, no matter how many times the "turn two and cut at random" procedure was repeated.

Hummer marketed this trick in a privately printed manuscript called "Face-up/Face-down Mysteries" (1942). This ten-card trick does not play as well for audiences as the Baby Hummer we started with. Hummer introduced a kind of swindle as a second phase. After showing that five cards are face-up and five cards are face-down, casually rearrange the cards so that the face-up and face-down cards alternate up, down, up, down, and so on. Hand the ten cards to a spectator who is instructed to put the cards under the table (or behind his or her back). Have the spectator repeat the "turn two and cut at random" procedure a few times. Take the cards back without looking at them. Now, with the cards under the table (or behind your back), remove every second card as before and turn them over. You will find that the cards all face the same way.

Again, one may ask, why does this work? Just what properties of the arrangement are preserved by Hummer's "turn two and cut at random" procedure? To think about Hummer's "turn two and cut at random" mixing scheme, we find it helpful to have a way of writing down all the possible arrangements that can occur. Instead of working with a deck of four or ten cards, one can just as easily work with a general deck of even size. We work with 2n cards (so, if n = 2 then 2n = 4, or if n = 5 then 2n = 10). As will be seen in a while, decks of odd size are a different kettle of fish. We can indicate the exact arrangement of 2n cards, some face-up and some face-down, by writing the numbers on the cards in order and identifying face-up with a bar on top of a number. Thus, a four-card deck with a face-up 3 on top, a face-down 1 next, a face-down 4 next, and a face-up 2 at the bottom is denoted 3, 1, 4, 2. For a deck of ten cards, a possible arrangement is 2, 1, 4, 8, 6, 5, 3, 10, 7, 9.

The...

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ISBN 10:  0691169772 ISBN 13:  9780691169774
Verlag: Princeton University Press, 2015
Softcover