Suspended by chains over a seemingly bottomless abyss, the ancient city of Deepgate is home to a young angel, an assassin, and a psychotic murderer hungry for revenge or redemption. But soon a shocking betrayal will unite all three in a desperate quest. . . .
The last of his line, Dill is descended from legendary Battle-archons who once defended the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. Now he lives a sheltered existence in one of Deepgate s crumbling temple spires under the watchful eye of the Presbyter who rules the city.
Spine assassin Rachel Hael has better things to do than oversee the Presbyter s angel. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood.
But when a traitor brings enemies to Deepgate s doorstep, Dill and Rachel are forced into an uneasy alliance with the city s oldest and most dangerous foe. They must journey down into the uncharted chasm to save their sprawling metropolis and themselves from annihilation. Once they descend however, they learn that what lies below is far more sinister than what they ve been taught to expect.
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Alan Campbell was a designer and programmer for the internationally bestselling video game series Grand Theft Auto. Scar Night is his first novel.
Chapter One
DILL
Twilight found the city of Deepgate slouched heavily in its chains. Townhouses and tenements relaxed into the tangled web of ironwork, nodded roofs and chimneys across gently creaking lanes. Chains tightened or stretched around cobbled streets and hanging gardens. Crumbling towers listed over glooming courtyards, acknowledging their mutual decay. Labyrinths of alleys sagged under expanding pools of shadow; all stitched with countless bridges and walkways, all swaying, groaning, creaking.
Mourning.
As the day faded, the city seemed to exhale. A breeze from the abyss sighed upwards through the sunken mass of stone and chain, spilled over Deepgate's collar of rock, and whistled through rusted groynes half-buried in sand. Dust-devils rose in the Deadsands beyond, dancing wildly under the darkening sky, before dissolving to nothing.
Lamplighters were moving through the streets below, turning the city into a bowl of stars. Lanterns on long poles waved and dipped. Brands flared. Gas lamps brightened. From the district known as the League of Rope, right under the abyss rim, and down through the Workers' Warrens to Lilley and the lanes of Bridgeview, lights winked on among thickets of chain. Chains meshed the streets, wrapped around houses or punctured them, linking, connecting, weaving cradles to hold the homes where the faithful waited to die.
Now all across the city, sounds heralded the approach of night: shutters drawn, bolted with a clunk and snap; doors locked, buttressed; padlocks clicked shut. Grates slammed down over chimney tops, booming distantly in all quarters. Then silence. Soon only the echoes of the lamplighters' footsteps could be heard, hurried now, as they retreated into the shadowy lanes around the temple.
The Church of Ulcis rose unchallenged from the heart of Deepgate, black as a rip in the blood-red sky. Stained glass blazed in its walls. Rooks wheeled around its spires and pinnacles. Gargoyles crowded dizzy perches among flying buttresses, balconies, and crenellated crowns. Legions of the stone-winged beasts stared out beyond the city, facing towards the Deadsands: sneering, grinning, furious.
Lost amidst these heights, a smaller, stunted spire rose from the shadows. Ivy sheathed its walls, smothered one side of a balcony circling the very top. Only a peaked slate hat broke completely free of the vegetation, skewed but shining in the waning light. A rusted weathervane creaked round and round, as if not knowing quite where to point.
Clinging to this weathervane was a boy.
He hugged the iron with thin white arms. Tufts of hair shivered behind his ears. His nightshirt fluttered and flapped like a tattered flag. For a long time he held on, all elbows and knees, turning regularly with the weathervane, studying the surrounding spires with quick, nervous eyes. His toes were cold and he was filthy.
But Dill was happy.
Warily, he stood upright. The north-south crossbar tilted under his bare feet, moaned in protest. Rust crumbled, murmured down the slates below. A flock of rooks broke around him, screaming, then uncoiled skywards to scatter among the gargoyles and jewelled glass. Dill watched them go, and grinned from one pink ear to the other.
Alone.
He took a deep, hungry breath, and another, and then unfurled his wings and let the air gather under his feathers. Muscles in his back tightened. Blood rushed through his veins, reached into his outstretched wings. The wind buoyed him, tugged him playfully, daring him to let go. He leaned out and threw back his head, eyes bright. The weathervane spun him like a carousel. An updraught swelled under him. He flexed his wings, straightened them, and pulled down on them. His feet lifted and he laughed.
Someone hissed.
A hooded figure hunched at a window, yellow lantern raised.
Dill scrambled to clutch the weathervane to
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