Book by Jennings Scott
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Approximately two million people play on line massively multi player games (MMGs), and more than 300,000 have signed on in just the last six months. In 2004, these games earned $440 million in the US and Europe. This book helps would-be gamers select the right game for them, choose a guild or group that best suits their playing style, get up to speed on rules and strategies, join the fray, and avoid getting outdone in that first gaming session by more experienced gamers. The author covers the history of MMGs and delivers the lowdown on the XBox Live service as well as top games like "World of Warcraft", "Final Fantasy Online", "Everquest" I and II, "Ultima Online", "Dark Age of Camelot", "City of Heroes", "Lineage", "Star Wars Galaxies", "D&D Online", "Lord of the Rings Online", "The Matrix Online", "Tabula Rasa", and "EVE Online". The DVD contains trial versions of popular MMGs that readers can try for free.Biografía del autor:
Scott Jennings has been playing roleplaying games since 1976, when at the age of ten, during a game that had just come out called Dungeons & Dragons, he lost his first character, a 1st-level wizard, to a demon lord. He's been complaining about poor game balance ever since. More recently, he has been involved in the massively multiplayer gaming world in various capacities. In 1999, he posted tales of his various frustrations and amusements with Ultima Online on a Web site, which he named the Rantings of Lum the Mad after his character. Over the next three years, as the number of people who played MMGs grew, the combination of humor and commentary on Scott's Web site proved popular, both with the players and the creators of these games. Meanwhile, Scott's day job as a database programmer disappeared during the dot-com crash of 2001, luckily right at the time when a new massively multiplayer game, Mythic Entertainment's Dark Age of Camelot, needed a database programmer. It didn't take much convincing for him to move across the country and work on hit dice and monster aggro for a living. Four years and six expansions later, he's still working behind the scenes of Camelot's round table. He can't think of a more fulfilling career than to tinker at the machinery that makes worlds tick.
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