Ray tracing is a technique for creating a two-dimensional picture of a three-dimensional world. This introduction to the field concentrates on the state-of-the-art algorithms and applications of ray tracing that use object-orientation. It describes various advanced ray tracing techniques.
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Here is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. Readers will find a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture-mapping, and constructive solid geometry. They'll also get a "User's Manual" guide for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.
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Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 15006857-6
Anbieter: Wonder Book, Frederick, MD, USA
Zustand: Good. Good condition. Disk included. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains. Artikel-Nr. Z03B-02821