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Algorithms and Networking for Computer - Hardcover

 
9780470018125: Algorithms and Networking for Computer
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Book by Smed Jouni Hakonen Harri

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Críticas:
"Indispensable for game theorist or game developers...highly recommended." ( CHOICE, February 2007) "...I recommend this book for game developers, students, researchers, and specialists in game programming." (Computing Reviews.com, December 8, 2006)
Reseña del editor:
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

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  • VerlagJohn Wiley & Sons
  • Erscheinungsdatum2006
  • ISBN 10 0470018127
  • ISBN 13 9780470018125
  • EinbandTapa dura
  • Anzahl der Seiten288
  • Bewertung

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9781119259763: Algorithms and Networking for Computer Games

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ISBN 10:  1119259762 ISBN 13:  9781119259763
Verlag: John Wiley & Sons Inc, 2017
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Hakonen, Harri, Smed, Jouni
ISBN 10: 0470018127 ISBN 13: 9780470018125
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Better World Books
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Buchbeschreibung Zustand: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 5074186-6

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