Verwandte Artikel zu The Change

The Change - Hardcover

Stirling, S. M.

 
9780451467560: The Change

Inhaltsangabe

ALL-NEW STORIES OF THE EMBERVERSE
by S.M. Stirling, Harry Turtledove, Walter Jon Williams, John Birmingham, John Barnes, Jane Lindskold, and more...

[A] vivid portrait of a world gone insane,”* S. M. Stirling’s New York Timesbestselling Novels of the Change have depicted a vivid, utterly persuasive, and absorbingly unpredictable postapocalyptic wasteland in which all modern technology has been left in ashes, forcing humankind to rebuild an unknowable new world in the wake of unimaginableand deliberatechaos.

Now, in this startling new anthology, S. M. Stirling invites the most fertile minds in science fiction to join him in expanding his rich Emberverse canvas. Here are inventive new perspectives on the cultures, the survivors, and the battles arising across the years and across the globe following the Change.

In his all-new story Hot Night at the Hopping Toad,” Stirling returns to his own continuing saga of the High Kingdom of Montival. In the accompanying stories are fortune seekers, voyagers, and dangersfrom the ruins of Sydney to the Republic of Fargo and Northern Alberta to Venetian and Greek galleys clashing in the Mediterranean.

These new adventures revisit beloved people and places from Stirling’s fantastic universe, introduce us to new ones, and deliver endlessly fascinating challenges to conquer, all while unfolding in a postapocalyptic landscape that illuminates both the best and the worst of which our species is capable,”** a world you can see, feel, and touch.” ***

Contributors to The Change: Tales of Downfall and Rebirth Include
Introduction: The Change as Setting and Secondary World by S. M. Stirling
Hot Night at the Hopping Toad by S. M. Stirling
Rate of Exchange by A. M. Dellamonica
Tight Spot by Kier Salmon
Against the Wind by Lauren C. Teffeau
The Demons of Witmer Hall by M. T. Reiten
Bernie, Lord of the Apes by John Jos. Miller
The Seeker: A Poison in the Blood by Victor Milán
Grandpa’s Gift by Terry D. England
Fortune and Glory by John Birmingham
The Venetian Dialectic by Walter Jon Williams
The Soul Remembers Uncouth Noises by John Barnes
Topanga and the Chatsworth Lancers by Harry Turtledove
The Hermit and the Jackalopes by Jane Lindskold
The New Normal by Jody Lynn Nye
A Missed Connection by Emily Mah Tippetts
Deor by Diana Paxson

*Statesman Journal (Salem, OR)
**Science Fiction Weekly
***Otherwhere Gazette

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Über die Autorinnen und Autoren

S. M. Stirling is the New York Times bestselling author of many science fiction and fantasy novels including the most recent novels of Emberverse The Golden Princess, The Given Sacrifice, A Meeting at Corvallis, The Protector's War, and Dies the Fire. A former lawyer and an amateur historian, he lives in the Southwest with his wife, Jan.

S. M. Stirling is the New York Times bestselling author of many science fiction and fantasy novels including the most recent novels of EmberverseThe Golden Princess, The Given Sacrifice, A Meeting at Corvallis,The Protector's War, and Dies the Fire. A former lawyer and an amateur historian, he lives in the Southwest with his wife, Jan.

Auszug. © Genehmigter Nachdruck. Alle Rechte vorbehalten.

INTRODUCTION

The Change as Setting and Secondary World

There are a number of perils you can encounter when building a fictional world, particularly if you intend to set a number of stories in it. Running out of story you really want to tell, which induces boredom, is one—Arthur Conan Doyle eventually desperately tried to kill off Sherlock Holmes, whose fame was obscuring the historical novels that he felt (with some justification, they’re very good) were his best work. Edgar Rice Burroughs’ reputation would probably be much higher if he’d written only the first three or four books in his Tarzan and John Carter of Mars series, though more with the former than the latter. Africa was wall-to-wall Lost Races and Lost Cities by the 1940s, and you’d think some would show up from the cabins of the Imperial Airways planes flying over it by then.

Which brings up another potential problem: simply running out of space, even if you want to continue and have stories to tell.

Patrick O’Brian ran into this problem with his wonderful Aubrey-Maturin series, set during the Napoleonic Wars; eventually he was reduced to unofficially splitting the year 1813 into, as it were, 1813a and 1813b—sort of alternate history versions of the penultimate year!

The wars against Napoleon spanned more than a decade; if you throw in the beginning of the struggle against Revolutionary France it covers a full generation—around twenty-five years, with one short truce. Men like Stephen Maturin and “Lucky” Jack Aubrey would have spent their entire adult careers in the period between the fall of the Bastille and Napoleon’s exile to Saint Helena, and by the end of it most of their subordinates would have been born into the wars. That’s more than enough for a series of books!

What tripped O’Brian up was simply that he didn’t anticipate how many books he would be writing with this (quite large) cast of characters, and so passed over a good many years as he skipped between the time periods of the earlier books.

I took this lesson to heart when starting the novels of the Change, what some call the Emberverse. It tied into another desire, that of making a world that felt ample. Even if you’re worldbuilding for a single novella, it should feel “big,” not fading into nothingness beyond the tight frame, not “thin.” The characters should be aware of an entire universe around them, full of people and things going about their own business. Look at our own world, even in this age of globalization when there’s scarcely a city on the planet where you can’t ask directions or order lunch in English. How vast and varied and interesting it is, both in terms of nature and of how human beings live on it and with each other!

Many of the great fantasists—Le Guin, Howard, Tolkien, Martin—have achieved this feeling of having an entire world that exists on its own, with the narrative taking place in only part of it. Howard was one of my early influences; I spent a hot cross-country trip in the late sixties dripping watermelon juice on the Lancer Conans as my family drove an un-air-conditioned car from New Jersey to Los Angeles.

He achieved it by using what was supposedly, like Tolkien’s Middle Earth, the remote past of our world. Even the maps of the Hyborian Age and Middle Earth are similar, if you look carefully. Both Tolkien and Howard did glorious mashups (the concept is older than the term) of historical cultures in their antediluvian worlds. Tolkien has late-medieval Gondor, Anglo-Saxon riders of Rohan, largely Nordic Dwarves, Regency English yokel hobbits, vaguely Middle Eastern and Central Asian Easterlings and Corsairs, plus the totalitarian nightmare of Mordor, with its pollution and its population known by their file-numbers. Howard went completely berserk, and had high-camp-medieval Aquilonians, English longbowman Bossonians, ancient Egyptians in Stygia, Afghans in (where else?) Afghulistan, and something close to nineteenth-century Zulus and Sudanese on the “Black Coast.” Not to mention Vikings, Cossacks, Bedouin, archaic-Semitic more or less Assyrians and Babylonians in the cities of Shem with their ziggurats and brass idols, seventeenth-century buccaneers, eighteenth-century pirates, Turks, Renaissance Spaniards, and Picts who are pretty much Iroquois as seen by the frontiersmen of the Mohawk valley with the odd demon and giant snake thrown into the slumgullion for flavor.

Conan, of course, was essentially pre-Christian Irish, and cheerfully chopped up an entire multicultural host of opponents without fear or favor.

Taking the planet Earth (geographical amplitude and variety) and historically attested cultures (human, ditto) solves the most basic problem of worldbuilding; it’s extremely hard to come up with an entire world and its inhabitants and be convincing, to avoid thinness and sameness as everything takes on the cast of your own mind. Not to mention your own limitations with regard to geography and ecology. Hence the multitudes of one-note planets in science fiction; desert world, ice world, and so forth, often inhabited by races who have only one “hat” or trait. Super-logical, super-emotional, super-aggressive, you name it! As the saying goes, worldbuilding is good occupational therapy for lunatics who think they’re God, and a lesson in the almost paralyzing complexity and interconnectedness of reality.

This has become the Stock Fantasy World; an ancient or parallel Earth with historically based cultures. This can be done well (Westeros) or badly (I shall not specify, and let the libel lawyers starve). It has the virtue of giving you an unlimited canvas; after all, our own Earth is the “worldbuilding project” of endless mimetic fiction.

Another possible setting is the post-apocalyptic wasteland, where a “new future past” creates analogues to historical settings; Andre Norton was fond of this and did it very well.

Which brings me to the world of the Change.

When I set out to do the Nantucket trilogy (beginning with Island in the Sea of Time) I knew that I’d eventually return to the world Nantucket left behind when it was plunged into 1250 BCE. And that as that ancient world received the technology of the late twentieth century when a community of thousands of Americans from 1998 was dumped into its midst, so the world left behind would be denied the high-energy-density technologies. Electronics and electricity; heat engines of all kinds; and the electrochemical and high-pressure, high-energy chemical processes dependent on them.

That gave me the big world—ours—to work with, rendered even bigger by the sudden removal of fast communications and travel. Naturally, losing the technological basis of the great world-machine in 1998 would cause unimaginable chaos and destruction, comparable to a full-scale global thermonuclear exchange at the peak of the Cold War in immediate devastation and removing the possibility of reconstruction on the same basis.

Old cultures and nations would crash and new would, eventually, be born. That basic story has been told many times in science fiction, and generally with more of a time gap is the basis of a fair bit of fantasy as well—The Dying Earth by Vance, for instance, or Alyx Dellamonica’s new Stormwrack series that begins with Child of a Hidden Sea. Even the specific removal of higher technology isn’t entirely original to me, of course: Steven Boyett’s Ariel is a lovely example, though more overtly fantasy. Dragons lairing in the Great Smoky Mountains, anyone?

But what sort of new cultures would arise in the wake of this...

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.