In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
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Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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Zustand: New. This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games. Editor(s): Wolf, Mark J. P.; Perron, Bernard. Num Pages: 368 pages, 25 colour illustrations. BIC Classification: JFCA; JFD; UGG. Category: (G) General (US: Trade); (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 229 x 152 x 25. Weight in Grams: 726. . 2003. 1st Edition. hardcover. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780415965781
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