Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.
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Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
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Zustand: New. Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously. Artikel-Nr. 594668896
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Taschenbuch. Zustand: Neu. Production Pipeline Fundamentals for Film and Games | Renee Dunlop | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2014 | Routledge | EAN 9780415812290 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Artikel-Nr. 127552671
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