Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation.
Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.
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Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.
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Gebunden. Zustand: Gut. Gebraucht - Gut Verlagsmängelex., XVII, 190 p. 44 illus Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects. For Researchers, professionals. Artikel-Nr. 14229
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Zustand: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher | Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation.Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects. Artikel-Nr. 964855/203
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