This book examines theology and the idea of a superior being in the context of game theory. The central question posed in this book is: If there existed a superior being who possessed the supernatural qualities of omniscience, omnipotence, immortality, and incomprehensibility, how would he/she act differently from us?
The mathematical theory of games is used to define each of these qualities, and different assumptions about the rules of play in several theological games that might be played between ordinary human beings and superior beings like God are posited.
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Charlotte y Peter Fiell son dos autoridades en historia, teoría y crítica del diseño y han escrito más de sesenta libros sobre la materia, muchos de los cuales se han convertido en éxitos de ventas. También han impartido conferencias y cursos como profesores invitados, han comisariado exposiciones y asesorado a fabricantes, museos, salas de subastas y grandes coleccionistas privados de todo el mundo. Los Fiell han escrito numerosos libros para TASCHEN, entre los que se incluyen 1000 Chairs, Diseño del siglo XX, El diseño industrial de la A a la Z, Scandinavian Design y Diseño del siglo XXI.
The central question posed in this book is: If there existed a superior being who possessed the supernatural qualities of omniscience, omnipotence, immortality, and incomprehensibility, how would he/she act differently from us? The mathematical theory of games is used to define each of these qualities, and different assumptions about the rules of play in several theological games that might be played between ordinary human beings and superior beings like God are posited. Implications of these definitions and assumptions are developed and used to explore such questions as: are God's superior powers compatible with human free will? Can they be reconciled with the problem of evil in the world? In what situation is God's existence "decidable" in gamelike relationships He migh have with us?
By endowing omniscience/omnipotence/immortality/incomprehensibility with unambiguous meanings, the author shows how game theory can help breathe life into questions that have been dismissed too quickly simply because they are metaphysical--outside the world of experience. Thereby he clarifies the structure of our thought about an ultimate reality, whether or not it is viewed as religious.
Reviews from the first edition:
"[Brams's] arguments, some of them quite complicated, are presented clearly and enough background information is given to enable the non-expert in game theory to follow what is going on." - H.N.V. Temperley, Nature (March, 1984)
"Superior Beings is an extraordinary book... He [Brams] uses strikingly simple models and generally transparent logic to make some surprising inferences about superiority. His inquiry is carried out with great inventiveness and care, and his book is highly recommended to those interested in religion, philosophy, and the contribution of logical analysis." - D. Marc Kilgur, American Scientist (1984)
"Brams has performed a service in deominstrating thatrational analysis need not stop where issues involving faith and emotion begin." - Peter Bennett, New Scientist (1 March, 1984)
"Does game-theoretic theory exist? This book is a fresh partial answer, modestly phrased and interestingly written. Readers will enjoy it and learn from it whether or not the believe in either God or von Neumann." - Dr. Paul R. Halmos, Indiana University
"Professor Brams has boldly invaded an unexplored region where modern game theory and decision theory find applications to monotheistic theology. His carefully constructed arguments would have perplexed Maimonides, Aquinas, Luther, or the great Muslim thinkers... But it is hard to see how they can be ignored by contemporary theologians." - Martin Gardener
"[Brams's] work can be highly recommended as collateral reading for introdcutory courses on mathematical modeling in the social, managerial and decision science-now perhaps even in theology." - William F. Lucas, American Mathematical Monthly (January, 1987)
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Taschenbuch. Zustand: Neu. Neuware - The same is true of applications of game theory to history, philosophy religion, and the other humanities. In particular, I know of no attempts to apply game theory to the kinds of p- losophy-of-religion and theology questions that I explored in Superior Beings, By contrast; the nexus between science and religion has been thoroughly analyzed using other methods of inquiry as evidenced by Charles L. Harper Jr (ed. ), Spiritual Information: 100 Perspectives on Science and Religion (West Conshohocken, PA: Templeton Foundation Press, 2006), a huge collection put together in honor of Sir John Templeton's ninetieth birthday Sir John, through the Templeton Foundation, is the primary propo nent and the major benefactor of studies in science and religion today How science and religion are (or are not) connected is, of course, an old subject. It is also a controversial one, extending at least from Galileo's trial in 1633 to the teaching of evolution today. While game theory is a mathematical theory, Superior Beings is emphatically not a scientific work, wherein a theory is tested. Rather, it is an attempt to interpret and explain important philo sophical, religious, and theological questions in terms of the rational choices of ordinary human beings, who are assumed to play games with a superior being. The game theory I use is nonstandard. Artikel-Nr. 9780387480657
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