Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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Giorgio Buttazzo is Full Professor of Computer Engineering at the Scuola Superiore Sant'Anna of Pisa. He graduated in Electronic Engineering at the University of Pisa in 1985, received a Master in Computer Science at the University of Pennsylvania in 1987, and a Ph.D. in Computer Engineering at the Scuola Superiore Sant'Anna of Pisa in 1991. From 1987 to 1988, he worked on active perception and real-time control at the G.R.A.S.P. Laboratory of the University of Pennsylvania, Philadelphia. From 1991 to 1998, he held a position of Assistant Professor at the Scuola Superiore Sant'Anna of Pisa, where he founded and coordinated the RETIS Laboratory on real-time systems. From 1998 to 2005, he held a position of Associate Professor at the University of Pavia, where he directed the robotics laboratory of the Computer Science department. His main research interests include real-time operating systems, dynamic scheduling algorithms, quality of service control, multimedia systems, advanced robotics applications, and neural networks.
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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