3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd edition - Hardcover

Eberly, David

 
9780367645410: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd edition

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Inhaltsangabe

Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute,copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.

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Über die Autorin bzw. den Autor

Dave Eberly is the president of Geometric Tools, a company that specializes in software development for computer graphics, image analysis and numerical methods. He is also senior researcher at Microsoft. Previously he was the director of emgineering at Nemerical Design, the company responsible for the reat-time 3D game engine, Netimerse.

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9781558605930: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Vorgestellte Ausgabe

ISBN 10:  1558605932 ISBN 13:  9781558605930
Verlag: CRC Press, 2000
Hardcover