This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before.
New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.
Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game.
Features
Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity.
In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
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In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
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Softcover. Zustand: Fine. Gebrochener Buchrucken. This second edition of the C# Game Programming Cookbook for Unity 3D builds on the first with enhanced details and techniques. Featuring new chapters and updated C# code, it offers an in-depth understanding of structured game development in Unity. A standout addition is a step-by-step tutorial for creating a 2D infinite runner game using the provided framework and scripts. The book presents a flexible C# framework applicable to various game types, addressing essential systems like game state management, audio mixing, and asynchronous scene loading. A dedicated audio chapter enhances sound quality through topics like audio mixers and fading effects. Readers can explore a fully featured racing game, complete with car physics and AI steering behaviors, while also learning to build a multi-level arena blaster game. Key features include a strong focus on programming structure and an industry-level C# framework, extensive breakdowns of crucial classes, and example projects that clarify important Unity C# concepts. With three fully playable games included, the script library offers tools for game management, AI control, UI management, and more. Updated code and screenshots reflect the latest Unity versions, guiding readers in creating both 2D and 3D games. Experienced C# programmers will find valuable insights for structuring Unity projects for reusability and scalability. Jeff W. Murray, with over 20 years in the industry, shares. Artikel-Nr. 7c2a8abf-3cda-4af6-854e-ce68e1e8cd4e
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