This book offers both an overview of the critical concepts and critical debates that are shaping the emerging field of Game Studies and an analysis of computer games as the most popular contemporary form of new media production and consumption. Games are explored for the general reader wishing to understand them in the context of cultural and media studies and are used as a critical site for the examination of the impact of new media on established frameworks and concepts within cultural and media studies. In particular, the book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games that generates a model of new media production Argues that games circulate within and remediate dominant technicities in emergent techno culture Offers valuable insight into the modes of intervention into game production and consumption as a model for understanding and contesting dominant ideas around the putative ‘openness’ of new media Examines the dynamics of power in relation to both the production and consumption of computer games.
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Helen Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England. Helen has spoken at a number of both academic and industry conferences on the role of women in computer games and computer games culture. She was invited speaker at the GDC Europe Academic Summit August 2003 and the Women In Games conference June 2004.
Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.
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