This is a practical description of techniques for producing computer-generated pictures, aiming to equip the reader to attempt most tasks in graphics. Based on a third year undergraduate course its main purpose is to set the groundwork of computer graphics. The book assumes an elementary knowledge of the C programming language, and of Cartesian co-ordinate geometry. Its format is that of understanding this branch of applied computing through program listings and worked examples. It aims to provide a teaching aid whilst also demonstrating that graphics can be enjoyable and productive. The author has also written "Practical Introduction to Computer Graphics".
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This is a practical description of techniques for producing computer-generated pictures, aiming to equip the reader to attempt most tasks in graphics. Based on a third year undergraduate course its main purpose is to set the groundwork of computer graphics. The book assumes an elementary knowledge of the C programming language, and of Cartesian co-ordinate geometry. Its format is that of understanding this branch of applied computing through program listings and worked examples. It aims to provide a teaching aid whilst also demonstrating that graphics can be enjoyable and productive. The author has also written "Practical Introduction to Computer Graphics".
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