Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 45,00 für den Versand von Deutschland nach USA
Versandziele, Kosten & DauerEUR 7,79 für den Versand von Vereinigtes Königreich nach USA
Versandziele, Kosten & DauerAnbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
UNK. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. PB-9780321929679
Anzahl: 15 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Artikel-Nr. ria9780321929679_new
Anzahl: 2 verfügbar
Anbieter: medimops, Berlin, Deutschland
Zustand: acceptable. Ausreichend/Acceptable: Exemplar mit vollständigem Text und sämtlichen Abbildungen oder Karten. Schmutztitel oder Vorsatz können fehlen. Einband bzw. Schutzumschlag weisen unter Umständen starke Gebrauchsspuren auf. / Describes a book or dust jacket that has the complete text pages (including those with maps or plates) but may lack endpapers, half-title, etc. (which must be noted). Binding, dust jacket (if any), etc may also be worn. Artikel-Nr. M00321929675-B
Anzahl: 1 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Num Pages: 576 pages, illustrations. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 187 x 230 x 37. Weight in Grams: 970. . 2013. 3rd Edition. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780321929679
Anzahl: 2 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 3rd pap/psc edition. 560 pages. 9.25x7.50x1.25 inches. In Stock. Artikel-Nr. __0321929675
Anzahl: 2 verfügbar
Anbieter: Buchpark, Maidenhead, Berkshire, Vereinigtes Königreich
Zustand: Very Good. Condition: Very Good | Language: English | Product Type: Books. Artikel-Nr. 23828632/23
Anzahl: 1 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfac. Artikel-Nr. 5906143
Anzahl: 2 verfügbar
Anbieter: Mooney's bookstore, Den Helder, Niederlande
Zustand: Very good. Artikel-Nr. 9780321929679-2-2
Anzahl: 1 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 3rd pap/psc edition. 560 pages. 9.25x7.50x1.25 inches. In Stock. Artikel-Nr. zk0321929675
Anzahl: 1 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. Artikel-Nr. 9780321929679
Anzahl: 2 verfügbar