In the tradition of The Professor and the Madman, Longitude, and The Orchid Thief, Hallman transforms an obsessive quest for obscure things into a compulsively readable and entertaining weaving of travelogue, journalism, and chess history.
In the tiny Russian province of Kalmykia, obsession with chess has reached new heights. Its leader, a charismatic and eccentric millionaire/ex--car salesman named Kirsan Ilyumzhinov, is a former chess prodigy and the most recent president of FIDE, the world's controlling chess body. Despite credible allegations of his involvement in drug running, embezzlement, and murder, the impoverished Kalmykian people have rallied around their leader's obsession---chess is played on Kalmykian prime-time television and is compulsory in Kalmykian schools. In addition, Kalmyk women have been known to alter their traditional costumes of pillbox hats and satin gowns to include chessboard-patterned sashes.
The Chess Artist is both an intellectual journey and first-rate travel writing dedicated to the love of chess and all of its related oddities, writer and chess enthusiast J. C. Hallman explores the obsessive hold chess exerts on its followers by examining the history and evolution of the game and the people who dedicate their lives to it. Together with his friend Glenn Umstead, an African-American chessmaster who is arguably as chess obsessed as Ilyumzhinov, Hallman tours New York City's legendary chess district, crashes a Princeton Math Department game party, challenges a convicted murderer to a chess match in prison, and travels to Kalmykia, where they are confronted with members of the Russian intelligence service, beautiful translators who may be spies, seven-year-old chess prodigies, and the sad blight of a land struggling toward capitalism.
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J. C. Hallman is a graduate of the Iowa Writers' Workshop and the Writing Seminars at Johns Hopkins University. His work has appeared in GQ, Boulevard, Prairie Schooner, and a number of other journals and anthologies.
Title Page,
Copyright Notice,
Acknowledgments,
Map,
Prologue,
1. Developing Your Pieces: [??],
2. Mutant Message from Forever,
3. Writing Sonnets in Public,
4. The Theory of Commodes,
5. Developing Your Pieces: [??],
6. Epideixis,
7. Nothing Can Be Lost in Elista,
8. Developing Your Pieces: [??],
9. The Chess District,
10. ?!,
11. The Queen of Mongolia,
12. Developing Your Pieces: [??],
13. Illuminating Ilyumzhinov,
14. Infinite Variety,
15. Developing Your Pieces: [??],
16. The Road to Lagan,
17. The Narrow Way,
18. Developing Your Pieces: [??],
19. Nothing New Under the Sun,
20. Salt in the Coffee,
21. Reentrance,
22. Check-O-Rama,
23. The Upside-Down Urinal,
Appendix,
Sources,
Praise for J. C. Hallman and The Chess Artist,
Copyright,
Developing Your Pieces: [??]
The Pawns are poor men. Their move is straight, except when they take anything: so also the poor man does well so long as he keeps from ambition.
— Innocent Morality, John of Waleys, thirteenth century
My chief intention is to recommend myself to the Public, by a Novelty no one has thought of or perhaps ever understood well; I mean how to play the Pawns: They are the very Life of this Game; They alone form the Attack and the Defense; on their good or bad situation depends the Gain or Loss of the Party.
François-André Danican Philidor, 1749
The official rules of chess are not called rules. They're called laws. Article 5.6 of The Official Laws of Chess (Collier Books, MacMillan Publishing Company, New York, 1986) describes the moves of the pawn. (a) is simple: "The pawn may only move forward." (b) is slightly more difficult:
Except when making a capture, it advances from its original square either one or two vacant squares along the file on which it is placed, and on subsequent moves, it advances one vacant square along the file. When capturing, it advances one square along either of the diagonals on which it stands.
So begins the difficulty of the game.
The history of chess can be loosely understood through the history of pawns. In the beginning, almost everything moved like a pawn. The most common chess-origin myths claim the game was invented as a tool for instruction in war, an effigy of battle. The actual origin is lost, but the war-game myth and metaphor is apt enough to have influenced its evolution: Early piece movements were limited just as the movement of men and animals in early combat was limited, and as war technology advanced so did chess pieces. The pawn captures on the diagonal, it has been suggested, because foot soldiers kill by thrusting their swords sideways.
When chess arrived in Christendom around the year 1000 it struck Europeans as intriguing but slow. The game had hopped the information divide between Europe and Arabia, but not much instructional literature came with it. Still, Arabian chess — shatranj — flourished on the new continent.
Arabia had played the game differently, however. Arabian players rushed their first few moves to what was called a battle array — ta'biya. Each player would make a dozen or more moves without considering their opponent's moves too closely. In modern chess, this would be unthinkable. The Arabians blitzed to their pet arrays, and the game of slow, alternating moves didn't properly begin until a capture was made. Europe didn't know of this, and they played the slower game from the outset. The difference of opening style was apparent even as late as 1865, when Vincenz Grimm, a Hungarian chess player, visited Syria:
For the first time that I played with an Arab and invited him to commence the game, he made with incredible rapidity 10 or 12 moves one after the other without in the least troubling himself about my play. When I asked in astonishment, "When does my turn come?" he rejoined in just as much astonishment, "Why are you not moving?"
Arabian chess produced and analyzed a broad range of ta'biyat and gave them colorful names — The Torrent, The Strongly Built, The Slave's Banner — a contrast to the modern practice of naming openings after players. But even the great Muslim masters, beginning with as-Suli, expressed doubt over playing so quickly through the opening. As-Suli had tapped into the subtle art of deep strategic play. But the Muslim game was steeped in tradition, and his suggestion that it was careless to rush to ta'biyat went unheeded. The reluctance to evolve would contribute to the death of shatranj. Now, it's chess's lost civilization.
In Europe, they did not know of ta'biyat. But without even playing cards to compete with, chess was popular even though it was slow. Still, it was not long before the adventurous Christians began to experiment with the pieces. The pawns, perhaps as early as the thirteenth-century, acquired the option of moving two squares on their initial move instead of one. The game was accelerated. The double move created the incongruous situation that a pawn, moving two squares instead of one, might skip past a square that was controlled or attacked by an opposing pawn. Quite wrong. Thus was born a new law, en passant, in passing, the right to capture a pawn that moves two squares on the square that it skips. The law reads nearly as gibberish. Initiated in the fifteenth century and not universally accepted until as late as 1880, the en passant law demonstrates the unruliness of chess, its heinous incomprehensible baggage, and its habit of defying simple translation into language.
The Arabic word for pawn had been baidaq — foot soldier. This was directly translated into a number of European languages, and continued to evolve from there: Latin, pedinus; Italian, pedona; Spanish, peon; English, pawn. The names of the pieces and their movements weren't the only changes the Europeans made to the game. The writers of the moralities were quick to recognize the allegorical potential of chess, not simply as metaphor for battlefield melee, but for abstract conflicts as well. Depicting chess accurately in literature took a backseat to using it to score philosophical points. In Les Eschez amoureux, a fourteenth-century morality in which a woman plays a game of chess with the devil, the conflict is moral and religious with a theme of temptation. Here, the pawns represent not foot soldiers but opposing character traits: The lady's pawns are charity, humility, loyalty, love of God, etc., and the devil plays with inconstancy, slander, perjury, blasphemy, and fiction. The moralities helped to change the understanding of chess's main metaphor — the allusion grew to a vision of the chess array as representative of the nation-state. The Game and Playe of Chesse of Jacobus de Cessolis, copied so frequently that it rivaled the Bible, explained the pieces and pawns as representing society's economic stratum, the board a miniature Babylon. Each pawn now stood for a different element of human infrastructure: labourers of the erthe, physicyens and cirugiens, tauerners and hostelers, drapers and makers of cloth, etc. Chess would eventually...
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Paperback. Zustand: Fair. A fascinating exploration of the history and evolution of chess and the obsessive hold that it exerts on its followers. From travelling to the tiny Russian chess-obsessed province of Kalmykia to challenge its eccentric dictator to a match, touring New York's legendary chess district, crashing the Princeton Math department game party, to playing chess with a convicted murderer in prison, Hallman transforms an entertaining weaving of travelogue, journalism, and chess history into a compulsively readable narrative. Artikel-Nr. 00060217699
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