An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
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Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
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Hardcover. Zustand: Fine. Leichte Rillen / Abschürfungen / Risse / Knicke; Farbtonänderung. Focusing on the theoretical framework of game design, this book provides a comprehensive analysis of games as a vital aspect of pop culture. It presents a unified model for understanding various types of games, from board games to video games. The authors, active in game culture, introduce innovative concepts and methodologies, defining essential terms like "play," "design," and "interactivity." Through eighteen game design schemas, they explore games as systems, social contexts, storytelling mediums, and cultural resistance platforms, aiming to inspire creativity in game design. Artikel-Nr. b3f9ef4c-dcf3-49dd-a71a-7bad1ea6c392
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Zustand: New. 2003. Hardcover. An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. Num Pages: 688 pages, 225 illus. BIC Classification: UDX; UG; UY. Category: (P) Professional & Vocational. Dimension: 230 x 212 x 44. Weight in Grams: 1734. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9780262240451
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