Book by Ludlow Peter Wallace Mark
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"A lively and worthwhile insight into the development of this alternative universe." Eric Sinrod New Scientist "Anyone with even the slightest curiosity about online virtual communities will find it engrossing." Publishers Weekly "There are any number of books explaining how to make money in Second Life or how to "win" in the various game worlds, but until now there were only three seminal works... The Second Life Herald is a worthy addition to this small group and provides a useful readable guide to the recent past and potential future of online worlds." Science "This is a long overdue and truly superlative effort to bring an understanding of online culture to the general public. Beautifully written, it floods light into what for some may be an unknown aspect of our culture and gives it meaning and depth by illustrating real-life effects. This is an essential book for the humanities, social sciences, and technology collections of academic and public libraries." Library Journal
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world--the powerful online environment of Second Life--just as it was about the explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined "the Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. Peter Ludlow, Professor of Philosophy and James B. and Grace J. Nelson Fellow at the University of Michigan, is the author of Semantics, Tense, and Time: An Essay in the Metaphysics of Natural Language (MIT Press, 1999), among other books, and the editor of Crypto Anarchy, Cyberstates, and Pirate Utopias (MIT Press, 2001) and High Noon on the Electronic Frontier (MIT Press, 1996). A freelance journalist, Mark Wallace has written widely on virtual worlds and online games for a variety of publications, including Wired and The New York Times. He is the editor of leading metaverse blog 3pointD.com, and an author of Second Life: The Official Guide.
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Zustand: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Artikel-Nr. GRP105478053
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Hardcover. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.35. Artikel-Nr. G0262122944I4N10
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Anbieter: Kloof Booksellers & Scientia Verlag, Amsterdam, Niederlande
Zustand: very good. Cambridge , Mass . : MIT Press, c2007. Orig. cloth binding. No dustjacket.xvi, 295 p. : ill. ; 24 cm. Peter Ludlow and Mark Wallace. Condition : very good copy. ISBN 9780262122948. Keywords : , Artikel-Nr. 246346
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