Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies) - Hardcover

 
9780253014993: Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

Inhaltsangabe

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

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Über die Autorin bzw. den Autor

Robert Alan Brookey is Professor of Telecommunications at Ball State University where he also serves as the Director of Graduate Studies for the MA program in Digital Storytelling. He is the author of Hollywood Gamers: Digital Convergence in the Film and Video Game Industries (IUP, 2010).
Thomas P. Oates is Assistant Professor of American Studies and Journalism and Mass Communication at the University of Iowa.

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9780253015020: Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

Vorgestellte Ausgabe

ISBN 10:  0253015022 ISBN 13:  9780253015020
Verlag: Indiana University Press, 2015
Softcover