Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
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The author has been programming for about 20 years. Professionally, he started out as a drawn animator. These days he spends most of his time programming, but occasionally gets his pencil out. He is married with two children, one of whom spends far too long glued to his PS1!! He lives high in the Pennines in England and tries to get out sailing when it's not raining, which means he spends most of his time playing with computers, because it rains a lot in England.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Artikel-Nr. GRP87547873
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Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Artikel-Nr. GRP89903056
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Anbieter: medimops, Berlin, Deutschland
Zustand: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. Artikel-Nr. M00240516648-G
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In English. Artikel-Nr. ria9780240516646_new
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Anbieter: moluna, Greven, Deutschland
Kartoniert / Broschiert. Zustand: New. The author has been programming for about 20 years. Professionally, he started out as a drawn animator. These days he spends most of his time programming, but occasionally gets his pencil out. He is married with two children, one of whom spends far too long. Artikel-Nr. 594462200
Anzahl: Mehr als 20 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. This work also includes a CD-ROM which gives a full-featured development environment for 3D character animation. It also provides a game engine (Toon3DCreator) on the CD-ROM. Num Pages: 496 pages, Illustrated. BIC Classification: UGN; UMX. Category: (P) Professional & Vocational. Dimension: 245 x 190 x 26. Weight in Grams: 974. . 2001. PAP/CDR. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780240516646
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. paperback/cd-rom edition. 448 pages. 9.50x7.50x1.00 inches. In Stock. Artikel-Nr. x-0240516648
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Kombiprodukt. Zustand: Neu. Neuware - Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation. Artikel-Nr. 9780240516646
Anzahl: 2 verfügbar