The Language of Gaming - Softcover

Ensslin, Astrid

 
9780230238596: The Language of Gaming

Inhaltsangabe

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.

Focal areas explored in this book include:

- Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed

Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Über die Autorin bzw. den Autor

Astrid Ensslin is Professor of Dynamics of Virtual Communication Spaces at University of Regensburg, Germany.

Von der hinteren Coverseite

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.

Focal areas explored in this book include:

• aspects of videogame textuality and how games relate to other texts
• the formation of lexical terms and use of metaphor in the language of gaming
• gamer slang and 'buddylects'
• the construction of game worlds and their rules, of gamer identities and communities
• dominant discourse patterns among gamers and how they relate to the nature of gaming
• the multimodal language of games and gaming
• the ways in which ideologies of race, gender, media effects and language are constructed.

Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

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9780230238589: The Language of Gaming

Vorgestellte Ausgabe

ISBN 10:  0230238580 ISBN 13:  9780230238589
Verlag: Red Globe Press, 2011
Hardcover