This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
- Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Astrid Ensslin is Professor of Dynamics of Virtual Communication Spaces at University of Regensburg, Germany.
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
• aspects of videogame textuality and how games relate to other texts
• the formation of lexical terms and use of metaphor in the language of gaming
• gamer slang and 'buddylects'
• the construction of game worlds and their rules, of gamer identities and communities
• dominant discourse patterns among gamers and how they relate to the nature of gaming
• the multimodal language of games and gaming
• the ways in which ideologies of race, gender, media effects and language are constructed.
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,400grams, ISBN:9780230238596. Artikel-Nr. 3982740
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Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9780230238596. Artikel-Nr. 9463762
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Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective.Astrid Ensslin studiesthe discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality and narrative structures. Num Pages: 224 pages, biography. BIC Classification: CFB; CFG; UGG. Category: (U) Tertiary Education (US: College). Dimension: 233 x 157 x 13. Weight in Grams: 348. . 2011. 2011 ed. paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9780230238596
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Taschenbuch. Zustand: Neu. Neuware - This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts- the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects'- The construction of game worlds and their rules, of gamer identities and communities- Dominant discourse patterns among gamers and how they relate to the nature of gaming- The multimodal language of games and gaming- The ways in which ideologies of race, gender, media effects and language are constructedInformed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field. Artikel-Nr. 9780230238596
Anzahl: 2 verfügbar