QuickTime VR Book - Softcover

Kitchens, Susan

 
9780201696844: QuickTime VR Book

Inhaltsangabe

For people new to the software or who want to milk more out of it, explains how to conceptualize, create, and deliver movies on a computer. Considers the steps for taking photographic or three-dimensional input for panorama and object movies, working in digital form, delivering the movie to the Web and multimedia, and other operations. The CD-ROM includes demonstration movies, and can be run on a Power Macintosh or in Windows 95 or NT. A list of resources is included, but no bibliography. Annotation c. by Book News, Inc., Portland, Or.

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Von der hinteren Coverseite

QuickTime Virtual Reality, more commonly known as QuickTime VR, is a cross-platform technology developed by Apple. QuickTime allows viewers to explore a site in 3D, rotate objects, zoom in or out of a scene, or look around 360 degrees, all while at their desktop. Millions of people are downloading QuickTime VR to become part of a new multimedia experience--from Ferrari's home page, where they can "fly" around a car or "sit in" the driver¿s seat and look around, to virtual tours of travel destinations―-The Louvre museum, even Mars! The QuickTime VR Book provides an introduction to the process of creating QuickTime VR movies and larger QTVR-based projects.

The concise information in The QuickTime VR Book shows readers how to add QuickTime VR content to their Web site or CD-ROM. It covers the basics of virtual-reality technology and such topics as planning your movie, viewing and creating panoramas and object movies, understanding and setting up hot spots, and linking large projects together. This book will serve as an indispensable resource for Web and multimedia producers (including game developers), photographers, and 3D artists.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.