This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
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Buchbeschreibung Addison-Wesley, 1994. Hardback (No Dust Wrapper.). Please note that at 1.4Kg. this book will require additional postage outside of the UK. | Pictorial boards. 9½" x 7¾". [XV] 504pp. Index. | For more photos or information, use the «Ask Bookseller» button and I'll be pleased to help. The book is in stock and ships from the rustic nirvana of Peasedown St. John, near Bath, England from a long-established bookseller - guaranteed by my reputation and the UK Distance Selling Act. Remember! BUYING THIS BOOK means my Jack Russells get their supper! Condition :: Very Good. Gently bruised at the head, tail and corners of the binding. Text complete, clean and tight. Artikel-Nr. 170786