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Villar, Oliver Learning Blender ISBN 13: 9780136411758

Learning Blender - Softcover

 
9780136411758: Learning Blender

Inhaltsangabe

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing

Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.

Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not.

  • Learn Blender's updated user interface and navigation
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Master modeling, unwrapping, and texturing
  • Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender)
  • Create your character's skeleton and make it walk
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene into the final result using Blender's compositing nodes
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

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Über die Autorin bzw. den Autor

Oliver Villar is a Blender Foundation Certified Trainer. He has has studied 3D since 2004 and used diverse commercial 3D software before stumbling onto Blender in 2008. Since then, he has used Blender professionally as a freelance 3D designer and tutor. In 2010, he founded blendtuts.com to offer high-quality Blender training videos to the community. He authored this book's first and second editions and the video, Introduction to Blender LiveLessons (Addison-Wesley, 2015). Villar is now co-directing Luke's Escape, a 3D animated short film made with Blender. He is also teaching Blender at online schools focused on teaching for the Spanish community and teaches 3D for online schools and the University of Murcia in Spain.

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The Third Edition of  Learning Blender walks students though every step of creating an outstanding animated character and composing it in a real video using a professional workflow. This edition has been revised for Blender 2.80.

Students will learn Blender through a simple approach: 
  • An introduction to Blender will familiarize the reader with the interface, controls, how to interact with objects, and how to edit them. 
  • Simple exercises drill the reader on the basics of Blender so they're ready to approach the full project. 
  • Each chapter takes the reader through a segment of the project, all the way through to completion. 
  • Lessons are tailored to skill and knowledge level, so students new to 3D software will master the fundamentals while experienced users can jump directly to the exercise. 
  • Learning Blender walks students through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then composing it in a real video using a professional workflow. 
  • This is the only Blender tutorial to take you from preproduction to final result, and its perfect for both 3D novices and those whove used other 3D Software.
  • Focusing on Blender 2.78 and above, 3D-professional and Blender Foundation Certified Trainer Oliver Villar explains all the basics, including Blenders interface, controls, and how to manipulate objects. Once youve mastered the fundamentals, youll follow a realistic 3D workflow through a complete project.
  • Youll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. 
  • Once your character is ready and animated, youll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. 
  • Each skillset is taught hands on, and available online video tutorials will guide you through Blenders trickier tasks.
  • By the time youre done, youll understand how the whole process fits together, and how to use Blender to create amazing characters for all types of media. Youll also build strong Blender skills you can later apply in any 3D project, whether it involves characters or not.
New edition of top seller! Revised for Blender 2.78 and above
  • Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then composing it in a real video using a professional workflow. 
  • This is the only Blender tutorial to take you from preproduction to final result, and its perfect for both 3D novices and those whove used other 3D Software.
  • Focusing on Blender 2.78 and above, 3D-professional and Blender Foundation Certified Trainer Oliver Villar explains all the basics, including Blenders interface, controls, and how to manipulate objects. Once youve mastered the fundamentals, youll follow a realistic 3D workflow through a complete project.
  • Youll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. 
  • Once your character is ready and animated, youll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. 
  • Each skillset is taught hands on, and available online video tutorials will guide you through Blenders trickier tasks.
  • By the time youre done, youll understand how the whole process fits together, and how to use Blender to create amazing characters for all types of media. Youll also build strong Blender skill

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paperback. Zustand: Very Good. Learning Blender This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Artikel-Nr. 7719-9780136411758

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paperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. Artikel-Nr. 6545-9780136411758

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Zustand: New. Idioma/Language: Inglés. Preface: Character creation is a big undertaking. It involves several very different skills, and that's what youÊ re going to learn soon enough. In this preface, I quickly show you what this book is about and what you can expect from it. If you already have some experience with other 3D software, you've come to the right place, as youÊ ll find some instructions on how to handle switching between different programs, which can be frustrating--and sometimes even more difficult than learning a program for the first time. Welcome to Learning Blender! Welcome to the third edition of Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. In this book, youÊ ll learn how to use Blender in a complete and complex project. YouÊ ll see every part of the process so that you can understand what is involved in the creation of a 3D character and decide which part you like the most afterward. In other words, this book is not a specialized book that will make you a modeling genius or an expert animator; instead, it helps you understand the basic concepts behind every part of the process. The idea is that when you finish reading this book, youÊ ll have the knowledge you need to start any other project, from preproduction to the final result. If youÊ re a freelancer (or want to be), this book is tailored to you, as freelancers often get small but very different and varied jobs, and having basic or medium skills in different tasks can be more useful than being very good at a single specific thing. If you want to work for a big company and prefer to specialize, it helps to understand the full process. If you're a modeler, for example, but you also understand how rigging works, when you create your models, you'll be able to recognize the possible issues that your rigger mates will encounter, which will make their work easier. When you work on a team, you'll work on only part of the project, but if you have at least a little understanding of what the rest of the teamÊ s job is, your work will be more valuable to them, and everyone will be happier! Maybe youÊ re already familiar with Blender and want to learn about 3D character creation. Very good. You can skip the first two or three chapters and go straight to the main part of the book--but do this only if youÊ re sure that you understand the basics of Blender. Finally, if you just want to get started in this amazing world of 3D and dive into the sea of vertices, this book will give you a good insight into how 3D projects are handled. If you have never used 3D software before, don't worry if it looks a bit overwhelming in the beginning. That's normal. The software has lots of options and crazy stuff that will be unknown to you, and we all tend to be afraid of what we don't know. If you keep going, however, when you start using and understanding Blender, you'll start enjoying the learning process, and your results will get better with time and practice. Good luck! *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla. Artikel-Nr. 20824986

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Zustand: Nuevo. Learning blender : a hands-on guide to creating 3d animated characters editado por Pearson-prentice hall. Artikel-Nr. 0010302919

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