Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not.
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Oliver Villar is a Blender Foundation Certified Trainer. He has has studied 3D since 2004 and used diverse commercial 3D software before stumbling onto Blender in 2008. Since then, he has used Blender professionally as a freelance 3D designer and tutor. In 2010, he founded blendtuts.com to offer high-quality Blender training videos to the community. He authored this book's first and second editions and the video, Introduction to Blender LiveLessons (Addison-Wesley, 2015). Villar is now co-directing Luke's Escape, a 3D animated short film made with Blender. He is also teaching Blender at online schools focused on teaching for the Spanish community and teaches 3D for online schools and the University of Murcia in Spain.
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Zustand: New. Idioma/Language: Inglés. Preface: Character creation is a big undertaking. It involves several very different skills, and that's what youÊ re going to learn soon enough. In this preface, I quickly show you what this book is about and what you can expect from it. If you already have some experience with other 3D software, you've come to the right place, as youÊ ll find some instructions on how to handle switching between different programs, which can be frustrating--and sometimes even more difficult than learning a program for the first time. Welcome to Learning Blender! Welcome to the third edition of Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. In this book, youÊ ll learn how to use Blender in a complete and complex project. YouÊ ll see every part of the process so that you can understand what is involved in the creation of a 3D character and decide which part you like the most afterward. In other words, this book is not a specialized book that will make you a modeling genius or an expert animator; instead, it helps you understand the basic concepts behind every part of the process. The idea is that when you finish reading this book, youÊ ll have the knowledge you need to start any other project, from preproduction to the final result. If youÊ re a freelancer (or want to be), this book is tailored to you, as freelancers often get small but very different and varied jobs, and having basic or medium skills in different tasks can be more useful than being very good at a single specific thing. If you want to work for a big company and prefer to specialize, it helps to understand the full process. If you're a modeler, for example, but you also understand how rigging works, when you create your models, you'll be able to recognize the possible issues that your rigger mates will encounter, which will make their work easier. When you work on a team, you'll work on only part of the project, but if you have at least a little understanding of what the rest of the teamÊ s job is, your work will be more valuable to them, and everyone will be happier! Maybe youÊ re already familiar with Blender and want to learn about 3D character creation. Very good. You can skip the first two or three chapters and go straight to the main part of the book--but do this only if youÊ re sure that you understand the basics of Blender. Finally, if you just want to get started in this amazing world of 3D and dive into the sea of vertices, this book will give you a good insight into how 3D projects are handled. If you have never used 3D software before, don't worry if it looks a bit overwhelming in the beginning. That's normal. The software has lots of options and crazy stuff that will be unknown to you, and we all tend to be afraid of what we don't know. If you keep going, however, when you start using and understanding Blender, you'll start enjoying the learning process, and your results will get better with time and practice. Good luck! *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla. Artikel-Nr. 20824986
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