Metal enables Apple iOS and macOS platform developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and now GPU-accelerated machine learning. Apple’s Swift + Metal combination runs faster than nearly any other language used in these areas. Now, there’s an authoritative and 100% practical guide to making the most of Metal. Pioneering Apple developers Basel Farag and Janie Clayton cover everything from simple draw calls to advanced parallel computing, teaching through hands-on projects and industry-realistic code samples. They cover a wide array of applications, from 2D and 3D graphics to neural networking. Farag and Clayton offer a uniquely valuable perspective on high-performance data-parallel programming with Metal -- a topic that has been woefully underserved by earlier resources. They also offer expert guidance on Metal performance and debugging, helping you capture every iota of performance the Metal API and shader language can offer.
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Janie Clayton is an independent iOS developer and graphics programmer. Janie is the author on several books on iOS and Swift development, including the Swift Apprentice and iOS 10 SDK . She records her journey down the rabbit hole on her personal blog at http://redqueencoder.com. Janie lives outside of Madison, Wisconsin, with her attempted grumble of pugs and multitude of programming books.
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Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Paperback. Zustand: Good. Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don?t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you?ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework. Artikel-Nr. 00109816431
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Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR011462710
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 500 pages. 9.25x7.00x1.00 inches. In Stock. Artikel-Nr. x-0134668944
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