Object programmers can now learn how to get faster results using the strategies and patterns (templates) uncovered in this book. Without them, however, the much-needed expertise is only acquired by trail-and- error. Using sufficiently detailed, real-life examples, this book/disk package shows how to build effective object models-using applications that occur in nearly every industry. Presents six chapter- length application examples of how effective, real-life object-models are build-e.g., point-of-sale, warehousing, order-processing, data acquisition and control, and sensors and diverters. Each application reveals specific "how-to" strategies (101 total) and patterns (22 total) that will help readers develop an intuitive feel for building object models. The diskette features an on-line verison of the strategies and patterns summary (in the form of a Windows help file); as well as C++ course files, illustrating a reasonable (but not the only way) to implement each pattern.
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Using sufficiently detailed, real-life examples, this book/disk package shows how to build effective object models - using applications that occur in nearly every industry.
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