GRAPHICS GEMS III is a collection of carefully crafted gems which are all new and innovative. This third volume in the series continues down the path blazed by the first two volumes, and offers techniques, ideas, tools, and tricks that capture the spirit of the creative graphics programmer and represent the diversity in the graphics community today. The gems are immediately accessible and useful in formulating clean, fast, and elegant programs. They provide a wide variety of approaches that can be used to find solutions to specific problems or as the starting point for new projects. The C programming language has been used for most of the program listings in the appendix, although several of the gems have C++ implementations. All of the code from this volume as well as Volumes I and II is included on the disk accompanying the book. A number of the images generated through these algorithms are also included in a color insert. Topics covered include: Image Processing, Numerical and Programming Techniques, Modeling and Transformation, 2-D Geometry and Algorithms, 3-D Geometry and Algorithms, Ray Tracing and Radiosity, and Rendering.
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By David Kirk
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.|
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
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