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Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262014297ISBN 13: 9780262014298
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Neuware - The distinctive and amazing songs and calls of birds: a meditation and a lexicon.
Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262514737ISBN 13: 9780262514736
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Neuware - An analysis of two heuristic strategies for the development of mechanistic models, illustrated with historical examples from the life sciences.
Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262514745ISBN 13: 9780262514743
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Neuware - Uncovering an archive of laughter, from the forbidden giggle to the explosive guffaw.
Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262515199ISBN 13: 9780262515191
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Neuware - Exploring the application of Bayesian probabilistic modeling techniques to musical issues, including the perception of key and meter.
Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262514885ISBN 13: 9780262514880
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Neuware - An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
Verlag: MIT Press Ltd Aug 2010, 2010
ISBN 10: 0262014416ISBN 13: 9780262014410
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Neuware - A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data an approach sometimes known as procedural audio. Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.