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Verlag: O'Reilly Media, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Buch
Zustand: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: Better World Books, Mishawaka, IN, USA
Buch Erstausgabe
Zustand: Very Good. 1st. Used book that is in excellent condition. May show signs of wear or have minor defects.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: Better World Books, Mishawaka, IN, USA
Buch Erstausgabe
Zustand: Good. 1st. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: Better World Books, Mishawaka, IN, USA
Buch Erstausgabe
Zustand: Good. 1st. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Verlag: Oâ ²Reilly, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
Buch
Zustand: Good. Most items will be dispatched the same or the next working day.
Verlag: O'Reilly Media, Incorporated, 2004
ISBN 10: 0596005555ISBN 13: 9780596005559
Anbieter: Better World Books, Mishawaka, IN, USA
Buch Erstausgabe
Zustand: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Verlag: O'Reilly Media, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: medimops, Berlin, Deutschland
Buch
Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Verlag: O'Reilly Media, 2001
ISBN 10: 0596000065ISBN 13: 9780596000066
Anbieter: Hamelyn, Madrid, Spanien
Buch
Zustand: Bueno. Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: *The trajectory of rockets and missiles, including the effects of fuel burn off *The collision of objects such as billiard balls *The stability of cars racing around tight curves *The dynamics of boats and other waterborne vehicles *The flight path of a baseball after being struck by a bat *The flight characteristics of airplanes You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions. EAN: 9780596000066 Tipo: Libros Categoría: Título: Physics for Game DevelopersAutor: Bourg, David M Editorial: O'Reilly Media Formato: Libro de bolsillo.
Verlag: O'Reilly Media, 2004
ISBN 10: 0596005555ISBN 13: 9780596005559
Anbieter: medimops, Berlin, Deutschland
Buch
Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Verlag: O'Reilly Media 2006-01-24, Beijing |Farnham, 2006
ISBN 10: 0596008791ISBN 13: 9780596008796
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: O\'Reilly Media, 2006
ISBN 10: 0596008791ISBN 13: 9780596008796
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. Suitable for those who want to improve upon their Excel skills, this book teaches how to leverage Excel to perform both routine and complex calculations, and then visualize the results for presentation. It shows how to: use Excel and VBA in general import .
Verlag: O'Reilly Media 2013-04-26, Cambridge, 2013
ISBN 10: 1449392512ISBN 13: 9781449392512
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: O'Reilly, 2013
ISBN 10: 1449392512ISBN 13: 9781449392512
Anbieter: Monster Bookshop, Fleckney, Vereinigtes Königreich
Buch
paperback. Zustand: New. BRAND NEW ** SUPER FAST SHIPPING FROM UK WAREHOUSE ** 30 DAY MONEY BACK GUARANTEE.
Verlag: O\'Reilly Media, 2004
ISBN 10: 0596005555ISBN 13: 9780596005559
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.Advances i.
Verlag: O\'Reilly Media, 2013
ISBN 10: 1449392512ISBN 13: 9781449392512
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. If you want to enrich your game s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You ll learn about collisions, explosions, sound, projectiles, and other effects us.